Tuesday, 11 October 2016

Sound

  • Disgesis: is the narrative construct that everything takes place in, it is the 'story world/ the world that the film/tv programme takes place in.
          how real the diesesis appears is linked to the level of verisimilitude

Diegetic sounds are from noises that are happening rom within the diegesis, these are added during production and post-production to create meaning. Examples- dialogue, sound effects such as foodsteps (including foley sound)

Dialogue is the voice of the character on screen, accent and tone relate to drama/themes

Tone: is the way something is said, shows feeling.
accent: is the way we pronounce  words, due to location.
Dialect: type of words we use, slang.

Synchronous sounds: are sounds which are sychronised or match with what is viewed, this is diegetic sound.
Example of sychronous sound (0:30)-


Extra diegetic/ internal diegetic sound: characters thoughts
Example of extra diegetic/ internal diegetic sound (0:30)-



Ambient sound: refers to any sounds that are used to establish location.

Non-diegetic sound: is when the source is not visible on screen and clearly not coming from the story world, these are added at the stage of post-production to create meaning for the audience.

incidental music is music composed in the film or play as a background to create or enchance a particular atmosphere

example of incidenal music:



Stings are used as distinctive background music to add emphasis to an important moment in a motion picture or television program

motifs: the sound motifs conditions the audience emotionally tot he arrival or actions of a character

Example:

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